Jul 08, 2009, 10:03 PM // 22:03 | #1 |
Ascalonian Squire
Join Date: Apr 2007
Profession: Mo/
|
"Glitch" Spots
Just how many are there? What I'm talking about is the amount of spots that are significantly glitched, like the water bridge in the FoWSC, (You know what i'm talking about if you're a MT) The bridges in THK, (Right above the doors where the enemies usually come through) That right wall in ToPK in the 2nd level right before the first wurm, the area in Port Sledge that lets you go underwater, just how many are there?
Last edited by azlnick; Jul 09, 2009 at 12:42 AM // 00:42.. |
Jul 08, 2009, 10:07 PM // 22:07 | #2 |
Keeping DoA Alive
Join Date: Jan 2007
Location: England
Guild: Were In [DoA]
Profession: A/N
|
lots
every bridge i run across i generally fall in the water every single rock has awful "collision detection". hopefully guildwars 2 will be more realistic, up to date and bug free. but i doubt it. |
Jul 08, 2009, 10:36 PM // 22:36 | #3 |
Desert Nomad
Join Date: Jul 2008
Profession: A/W
|
Lots and Lots
Even a spot in Northern Area in Pre-Searing. It lets you completely fall out of the world by hitting a zero spot in the water. |
Jul 08, 2009, 10:57 PM // 22:57 | #4 |
Lion's Arch Merchant
Join Date: Jan 2009
Location: 127.0.0.1
Profession: Rt/
|
UWSC dosnt use a main tank, buddy
|
Jul 08, 2009, 11:02 PM // 23:02 | #5 |
Ascalonian Squire
Join Date: Apr 2009
Profession: E/
|
Bridge glitch in HA.
Lets you block all attacks by just standing there. Been there forever. |
Jul 09, 2009, 01:17 AM // 01:17 | #6 |
Forge Runner
Join Date: Jan 2007
|
A lot of the problems with guildwars is it has a z-axis ,but you are forced to "slide" across the ground surfaces, hitting every bump you can imagine. So it makes things miserable over time.
|
All times are GMT. The time now is 11:10 AM // 11:10.
|